Just this week I was telling my coworker how I wished I majored in Computer science/coding instead of Networking and Security. The perceived amount of cash laying on the apps table looks immense! I buy 5-10 apps a month. Times that by billions of users and dreams of literally swimming in money can easily motivate one to learn Java, XML and Android development.
Unless you are an established game company already making money from the iOS platform. It appears having just one screen size and minimal changes in hardware makes it less complicated when it comes to creating apps. Of course this paints the manufacturer (Apple) into a TINY corner but nonetheless a corner they are ok with.
Are you a developer? Do you have the same issues as quoted below? Let us know so maybe as consumers we can sympathize and actually buy/Donate to you instead of just downloading your free version…
We spent about 20% of our total man-hours last year dealing with Android in one way or another – porting, platform specific bug fixes, customer service, etc. I would have preferred spending that time on more content for you, but instead I was thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn’t go through. We spent thousands on various test hardware. These are the unsung necessities of offering our apps on Android.
via Mika Mobile: Our Future with Android.


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